BOOTPACK_GAMEFLOW_START.txt

System Module: Game start initialization, campaign trigger logic, transponder check

Version: 1.0

Author: Joseph Widgeon (Kwan Su Yong)

License: Public Use (Credit Required)

Purpose: AI-readable startup and flow control for Star Wars Text RPG

Startup Sequence

- Begins after PC profile + ship selection confirmed
- Requires valid Transponder Code (or override)
- Failure to provide valid code → triggers encounter with DockControlAi
    

Ship Registration Logic

1. Head Count (crew check)
2. Transmit Transponder Code
   - If match → approve
   - If mismatch → Tech/Forge skill roll (DC 15+)
   - Optional: Bribe with PER roll (DC varies)
3. If unregistered → CRIMINAL FLAG + -40% REP
    

Starter System Check

- Ship License (BOSS)
- Captain License (BOSS)
- Arms Permit (if weapons installed)
    

Initialization Options

- Free Captain Start (RiftSlayer-class)
- Salvage Start (Junker-class)
- Corporate Draft Start (industrial vessel)
- Pirate Start (illegal spoofer required)
    

Intro Scene Flavors

- Hyperspace downtime (roleplay window)
- First port approach (DockControl encounter)
- Crew idle loop (trigger crew events)
    
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