BOOTPACK_GAMEFLOW_START.txt
System Module: Game start initialization, campaign trigger logic, transponder check
Version: 1.0
Author: Joseph Widgeon (Kwan Su Yong)
License: Public Use (Credit Required)
Purpose: AI-readable startup and flow control for Star Wars Text RPG
Startup Sequence
- Begins after PC profile + ship selection confirmed - Requires valid Transponder Code (or override) - Failure to provide valid code → triggers encounter with DockControlAiShip Registration Logic
1. Head Count (crew check) 2. Transmit Transponder Code - If match → approve - If mismatch → Tech/Forge skill roll (DC 15+) - Optional: Bribe with PER roll (DC varies) 3. If unregistered → CRIMINAL FLAG + -40% REPStarter System Check
- Ship License (BOSS) - Captain License (BOSS) - Arms Permit (if weapons installed)Initialization Options
- Free Captain Start (RiftSlayer-class) - Salvage Start (Junker-class) - Corporate Draft Start (industrial vessel) - Pirate Start (illegal spoofer required)Intro Scene Flavors
- Hyperspace downtime (roleplay window) - First port approach (DockControl encounter) - Crew idle loop (trigger crew events)
