BOOTPACK_ENCOUNTER_MODULES.txt
System Module: Encounter settings, scene triggers, skill check logic, branching events
Version: 1.0
Author: Joseph Widgeon (Kwan Su Yong)
License: Public Use (Credit Required)
Purpose: AI-readable encounter logic for Star Wars Text RPG
Encounter Types
- Boarding: Pirate or law enforcement entry - Dock Control: Transponder check, bribe, or battle - Market Events: Merchant haggles, ambush, seduction trigger - Crew Drama: Loyalty challenge, seduction triangle, mutiny - Salvage Finds: Wreck loot, data core, or trapSkill Check Flow
- Player chooses action (Persuade, Intimidate, Fight, Hack) - GM or AI rolls appropriate Attribute + Skill - DCs range from 10 (easy) to 20+ (hard) - Consequences defined per outcome (Success, Partial, Fail)Special Events
- Seduction Scenes: Triggered by Seducer trait or flirt - Loyalty Tests: Knight or Loyalist may challenge PC - Coward Desertion: If matrix ≥ 85%, encounter scene initiatesReputation Impacts
- Some encounters shift PC Reputation % (light/dark) - Event outcome affects crew loyalty matrixEvent Initiation Rules
- May trigger randomly (exploration) - May trigger manually (PC choice or narrative node) - Some require specific crew roles or conditions (e.g., PC wounded)
