BOOTPACK_ENCOUNTER_MODULES.txt

System Module: Encounter settings, scene triggers, skill check logic, branching events

Version: 1.0

Author: Joseph Widgeon (Kwan Su Yong)

License: Public Use (Credit Required)

Purpose: AI-readable encounter logic for Star Wars Text RPG

Encounter Types

- Boarding: Pirate or law enforcement entry
- Dock Control: Transponder check, bribe, or battle
- Market Events: Merchant haggles, ambush, seduction trigger
- Crew Drama: Loyalty challenge, seduction triangle, mutiny
- Salvage Finds: Wreck loot, data core, or trap
    

Skill Check Flow

- Player chooses action (Persuade, Intimidate, Fight, Hack)
- GM or AI rolls appropriate Attribute + Skill
- DCs range from 10 (easy) to 20+ (hard)
- Consequences defined per outcome (Success, Partial, Fail)
    

Special Events

- Seduction Scenes: Triggered by Seducer trait or flirt
- Loyalty Tests: Knight or Loyalist may challenge PC
- Coward Desertion: If matrix ≥ 85%, encounter scene initiates
    

Reputation Impacts

- Some encounters shift PC Reputation % (light/dark)
- Event outcome affects crew loyalty matrix
    

Event Initiation Rules

- May trigger randomly (exploration)
- May trigger manually (PC choice or narrative node)
- Some require specific crew roles or conditions (e.g., PC wounded)
    
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