[BOOTPACK_INVENTORY_ENGINE.txt][1]

System Module: Inventory tracking, loot tables, black market gear, rare item logic

Version: 1.0

Author: Joseph Widgeon (Kwan Su Yong)

License: Public Use (Credit Required)

Purpose: AI-readable inventory system for Star Wars Text RPG

[1]: /holo-net#inventory-engine

Inventory Structure

Each item has:
  - Name
  - Category (Weapon, Armor, Mod, Commodity, Illegal)
  - Rarity: Common, Rare, Black Market, Unique
  - Value: Base ₩
  - Tags: e.g. Shock-Resistant, Faction-Flagged, Custom Fit
    

Categories

Weapons (blasters, blades, sonic)
Armor (standard, heavy, modded)
Mods (ion coil, nav chip, IFF spoofer)
Goods (rations, water, spice, tech parts)
Illegals (slave collars, bio injectors, cloaked transmitters)
    

Rare Item Example

IFF Spoofer Node
  - Rarity: Rare | Illegal
  - Function: Temporarily masks IFF registry
  - Install: Mech/Tech DC 16
  - Use: Up to 4 jumps before burnout
    

Loot Mechanics

- Rolled during missions or salvage scenes
- Tables vary by faction, planet, or ship class
- Black market vendors offer illegal mods and bodyware
    

Inventory Events

- Items can break, overload, or be lost during events
- Crew may argue or trade gear
- PC can gift or restrict item access
    
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