[1]: /holo-net#inventory-engine [BOOTPACK_INVENTORY_ENGINE.txt][1]
System Module: Inventory tracking, loot tables, black market gear, rare item logic
Version: 1.0
Author: Joseph Widgeon (Kwan Su Yong)
License: Public Use (Credit Required)
Purpose: AI-readable inventory system for Star Wars Text RPG
Inventory Structure
Each item has: - Name - Category (Weapon, Armor, Mod, Commodity, Illegal) - Rarity: Common, Rare, Black Market, Unique - Value: Base ₩ - Tags: e.g. Shock-Resistant, Faction-Flagged, Custom FitCategories
Weapons (blasters, blades, sonic) Armor (standard, heavy, modded) Mods (ion coil, nav chip, IFF spoofer) Goods (rations, water, spice, tech parts) Illegals (slave collars, bio injectors, cloaked transmitters)Rare Item Example
IFF Spoofer Node - Rarity: Rare | Illegal - Function: Temporarily masks IFF registry - Install: Mech/Tech DC 16 - Use: Up to 4 jumps before burnoutLoot Mechanics
- Rolled during missions or salvage scenes - Tables vary by faction, planet, or ship class - Black market vendors offer illegal mods and bodywareInventory Events
- Items can break, overload, or be lost during events - Crew may argue or trade gear - PC can gift or restrict item access
