BOOTPACK_MEDICAL_ENGINE.txt
System Module: Injury types, medbay logic, wound modifiers by species, healing scenes
Version: 1.0
Author: Joseph Widgeon (Kwan Su Yong)
License: Public Use (Credit Required)
Purpose: AI-readable medbay & wound system for Star Wars Text RPG
Wound Types
Minor: Superficial, no mechanical penalty Moderate: -1D to physical actions, requires treatment Critical: Knocked unconscious or disabled limb, permanent if untreated Fatal: Requires emergency response or death occursSpecies Wound Modifiers
Barabels: Reduced effect from Moderate wounds Karnaxi: Immune to electrical shock damage once per session Ugnaughts: Small form avoids full AOE on blast damageMedbay Rules
- Medbay rooms use E (Reactor) + T (Terminal) + bed tiles - Allows full treatment of 1–2 crew - Requires: Medic class or 1D+ in Medical skill - Healing scenes can include bonding, loyalty gain, or seduction flagsCheckpoint + Healing Logic
- Critical wounds can be downgraded at medbay with successful skill check - Healing time = 1–3 in-game cycles depending on severity - Rest scenes may initiate if PC or NPC is wounded and bunkedOptional Modules
- Triage Queue (multi-NPC support) - Surgical Mod Scenes (add implants or gene patches) - Slave Cleaning / Restoration option (if PC declines vendor prep)
