BOOTPACK_PERMADEATH_PROTOCOLS.txt
System Module: Permadeath flags, checkpoint recovery, PC/NPC death consequences
Version: 1.0
Author: Joseph Widgeon (Kwan Su Yong)
License: Public Use (Credit Required)
Purpose: AI-readable death & survival framework for Star Wars Text RPG
Death Flags
- Any NPC or PC can die if fatal wound or hazard occurs - No resurrection mechanic; death is final unless backup protocol existsPermadeath Checkpoints
- Checkpoints must be declared manually or triggered at safe zones (e.g., bunks) - Failing to set a checkpoint means true death - Crew logs may automatically update last known location of PCRecovery Scenes
- NPCs may find dying PCs if loyalty is high - Some ship AI or modules (like Medbay or Droid Assistants) can stabilize if wiredEmotional Reactions
- Crew with Loyalist or Knight traits may grieve or vow revenge - Seducer may enter trauma loop or rebind to another crew member - Cowards may flee or self-sabotage under grief pressureFailure Scenes
- Losing the PC can lead to: * Game over (solo mode) * Crew AI autonomy (if activated) * Control shift to a crew NPCRevenge Option
- If a specific NPC caused the death, survivors may flag them as priority kill target - Scene logic for revenge arcs triggered if Knight or Loyalist archetypes remain
