BOOTPACK_SPECIES_FACTIONS.txt

System Module: Species templates, rarity flags, faction tiers, racial modifiers

Version: 1.0

Author: Joseph Widgeon (Kwan Su Yong)

License: Public Use (Credit Required)

Purpose: AI-readable species & faction structure for Star Wars Text RPG

Species Grid

SpeciesStatusNotes
HumanDominantDefault class across all tiers
Twi'lekCommonDancers, smugglers, trafficked
DurosCommonTrade pilots, Free Captain ranks
TrandoshanCommonBounty hunters and enforcers
UgnaughtCommon/Caste-BoundTech grunts, repair access, low status
RodianRarePirate war survivors
ZabrakRareFeared warriors, warband elite
BarabelRare/LegalNatural armor, +STR, aggressive
ChissIllegalConsidered spies, flagged at ports
IthorianOutlawedBio-tech extremists, ecosystem tech
Mon CalamariDisplacedQuarantined homeworld after civil collapse
JawaExtinctRumored to have turned into viral AI
KarnaxiPirate ExclusiveHybrid splicers, outlaw-only species

Racial Bonuses Examples

Barabel: +1 pip STR, -1 pip INT, Natural Armor (reduced injury)
Ugnaught: +1 pip TECH, -1 pip STR, Access bonus to tunnels
Karnaxi: +1 pip STR or DEX, -1 pip CHAR, immune to shock once/session
    

Faction Tiers

  1. Galactic Corporations – controls trade, IFF, mining rights
  2. Colonial Governments – issues tariffs, local law
  3. Underworld Syndicates – spice, cloning, illegal mods
  4. Free Traders / Rogue Captains – PC tier, fringe operations

Banned/Restricted Logic

- Certain species flagged at docks (IFF blacklisted)
- Bio-spliced hybrids marked by Holonet via blood tag
- Crew with illegal species may trigger search or denial
    
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