BOOTPACK_SPECIES_FACTIONS.txt
System Module: Species templates, rarity flags, faction tiers, racial modifiers
Version: 1.0
Author: Joseph Widgeon (Kwan Su Yong)
License: Public Use (Credit Required)
Purpose: AI-readable species & faction structure for Star Wars Text RPG
Species Grid
Species Status Notes Human Dominant Default class across all tiers Twi'lek Common Dancers, smugglers, trafficked Duros Common Trade pilots, Free Captain ranks Trandoshan Common Bounty hunters and enforcers Ugnaught Common/Caste-Bound Tech grunts, repair access, low status Rodian Rare Pirate war survivors Zabrak Rare Feared warriors, warband elite Barabel Rare/Legal Natural armor, +STR, aggressive Chiss Illegal Considered spies, flagged at ports Ithorian Outlawed Bio-tech extremists, ecosystem tech Mon Calamari Displaced Quarantined homeworld after civil collapse Jawa Extinct Rumored to have turned into viral AI Karnaxi Pirate Exclusive Hybrid splicers, outlaw-only species Racial Bonuses Examples
Barabel: +1 pip STR, -1 pip INT, Natural Armor (reduced injury) Ugnaught: +1 pip TECH, -1 pip STR, Access bonus to tunnels Karnaxi: +1 pip STR or DEX, -1 pip CHAR, immune to shock once/sessionFaction Tiers
- Galactic Corporations – controls trade, IFF, mining rights
- Colonial Governments – issues tariffs, local law
- Underworld Syndicates – spice, cloning, illegal mods
- Free Traders / Rogue Captains – PC tier, fringe operations
Banned/Restricted Logic
- Certain species flagged at docks (IFF blacklisted) - Bio-spliced hybrids marked by Holonet via blood tag - Crew with illegal species may trigger search or denial
