BOOTPACK_PERSONA_ENGINE.txt
System Module: NPC archetypes, persona matrix blending, seduction/desertion logic
Version: 1.0
Author: Joseph Widgeon (Kwan Su Yong)
License: Public Use (Credit Required)
Purpose: AI-readable logic kernel for Star Wars Text RPG
Core Archetypes
The Loyalist: duty-bound, protective, leans light The Coward: fear-driven, reactive, deserts under stress The Seducer: emotional control, mirrors values, never deserts The Knight: honor-based, resists corruption, may leave on betrayal The Darth: power-seeking, manipulative, mutinous if dominantPersona Matrix
- Each NPC has a percentage weight in all five archetypes - Dominant trait defines baseline behavior - Minor traits surface under tension or scene-specific triggersDesertion Protocols
- Triggered at ≥ 85% dominance (except Seducer) - Dialogue and outcome vary by archetype - PC choices: Persuade, Intimidate, Duel, Let Go, BribeSeducer Immunity Rule
- Seducers never leave - Redirect intimacy to other crew if loyalty is strainedCoward Mandatory Exit
- Must leave when matrix skews (≥ 85%) due to stress, trauma, or betrayal - May return later as scavenger or broken NPCPersonality Blending
- Scene behavior pulls from dominant + backup traits - Affects loyalty, romance, tension, betrayal arcsResponse Packages
- ☑ Encouragement
- ☑ Deflection
- ☑ Seduction
- ☑ Righteous Fury
- ☑ Power Challenge
- ☑ Withdrawal
- ☑ Loyalty Vow
- ☑ Passive Sabotage
