BOOTPACK_PERSONA_ENGINE.txt

System Module: NPC archetypes, persona matrix blending, seduction/desertion logic

Version: 1.0

Author: Joseph Widgeon (Kwan Su Yong)

License: Public Use (Credit Required)

Purpose: AI-readable logic kernel for Star Wars Text RPG

Core Archetypes

The Loyalist: duty-bound, protective, leans light
The Coward: fear-driven, reactive, deserts under stress
The Seducer: emotional control, mirrors values, never deserts
The Knight: honor-based, resists corruption, may leave on betrayal
The Darth: power-seeking, manipulative, mutinous if dominant
    

Persona Matrix

- Each NPC has a percentage weight in all five archetypes
- Dominant trait defines baseline behavior
- Minor traits surface under tension or scene-specific triggers
    

Desertion Protocols

- Triggered at ≥ 85% dominance (except Seducer)
- Dialogue and outcome vary by archetype
- PC choices: Persuade, Intimidate, Duel, Let Go, Bribe
    

Seducer Immunity Rule

- Seducers never leave
- Redirect intimacy to other crew if loyalty is strained
    

Coward Mandatory Exit

- Must leave when matrix skews (≥ 85%) due to stress, trauma, or betrayal
- May return later as scavenger or broken NPC
    

Personality Blending

- Scene behavior pulls from dominant + backup traits
- Affects loyalty, romance, tension, betrayal arcs
    

Response Packages

  • ☑ Encouragement
  • ☑ Deflection
  • ☑ Seduction
  • ☑ Righteous Fury
  • ☑ Power Challenge
  • ☑ Withdrawal
  • ☑ Loyalty Vow
  • ☑ Passive Sabotage
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